Cambios en los costos de las unidades y tecnología

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Cambios en los costos de las unidades y tecnología

Notapor espectro » Lun Oct 13, 2008 7:07 am

Cambios en los costos de las unidades y tecnología

Lo más interesante es que el hidra baja a 50 de gas y uno de población el beiling y roach ya no cuestan gas

All
- All units and buildings have new modifiers
- All buildings have correct build times and resource costs

Protoss
- Zealot shields reduced from 60 to 50
- Immortal life/shields changed from 150/100 to 270/80
- Immortal min/ves/supply changed from 175/75/3 to 250/100/4
- Immortal damage upped to 20 from 9 ( 10 vs armored as well)
- Archon damage reduced to 25 but gets bonus 10 vs Biological
- Nullifier vespene reduced from 125 to 100
- Nullifier energy buffed to 200
- Nullifier gets 3 vs Biological damage bonus
- Colossus life reduced from 250 to 200
- Colossus min/ves changed from 200/300 to 300/200
- Colossus gets 8 vs Shields damage bonus
- Phase Prism renamed to Warp Prism
- Warp Prism min/ves changed from 100/200 to 200/0
- Phoenix now has 200 energy
- Phoenix min/ves changed from 150/100 to 125/75
- Void Ray life/shields changed from 140/80 to 150/100
- Carrier min/ves/buildtime changed from 200/400/90 to 350/250/120
- Mothership life/shields/energy changed from 600/600/1000 to 400/400/200
- Cybernetics core vespene reduced from 100 to 0
- Null circuit vespene reduced to 150 from 200

Terran
- Reaper life upped to 60 from 50
- Reaper min changed from 50 to 75
- Reaper gets 4 vs Light damage bonus
- Ghost min/ves changed from 100/200 to 150/150
- Viking gets 8 vs Massive damage bonus in air form
- Tank min/ves changed from 175/100 to 200/150
- Tank gets 10 vs Armored damage bonus in tank form
- Tank siege form damage reduced to 50 from 80
- Tank gets 50 vs Armored damage bonus in siege form
- Nighthawk vespene reduced to 200 from 300
- Banshee min/ves changed from 100/150 to 150/100
- Battlecruiser life upped to 600 from 500
- Thors life upped to 400 from 300
- Marauder life reduced to 125 from 150
- Marauder min/ves changed from 150/50 to 100/25
- Marauder damaged upped to 14 from 10
- Hellion life upped to 90 from 75
- Hellion vespene reduced to 0 from 25
- Hellion damage upped to 12 from 9
- Hellion gets 6 vs Light damage bonus
- Bunker life upped to 400 from 350
- Merc Haven renamed to Shadow Ops
- Shadow ops min/ves changed from 100/100 to 150/50
- Factory vespene reduced from 125 to 100
- Ghost Academy min/ves changed from 150/100 to 150/50
- Turret minerals reduced from 125 to 100
- Sensor Tower min/ves changed from 50/0 to 125/100
- Deep Space Relay was scrapped
- Anti-Matter Core was added
- Starport vespene reduced to 100 from 125

Zerg
- Baneling life reduced to 35 from 45
- Baneling min/ves changed from 25/25 to 50/0
- Baneling damage upped to 55 from 40
- Baneling gets 45 vs Structure damage bonus
- Mutalisk vespene reduced to 100 from 125
- Queen life upped to 250 from 160
- Queen min/ves/supply changed from 100/150/0 to 200/100/2
- Roach life upped to 100 from 90
- Roach min/ves changed from 75/25 to 100/0
- Roach damage reduced to 8 from 10
- Roach gets 8 vs Bio damage bonus
- Hydralisk life reduced to 80 from 90
- Hydralisk min/ves changed from 100/100 to 100/50
- Hydralisk damaged reduced to 10 from 13
- Hydralisk gets 6 vs Armored against air units
- Corruptor life upped to 120 from 100
- Corruptor damage upped to 12 from 7
- Corruptor gets 8 vs Armored damage bonus
- Guardian damage reduced to 22 from 25
- Infested Terran life upped to 80 from 30
- Ultralisk min/ves/supply changed from 200/400/4 to 300/200/6
- Lurker damage upped to 15 from 10
- Overser min/ves changed from 50/50 to 50/100
- Broodling added into the system
- Nydus Network vespene upped to 200 from 150
- Hydralisk den vespene reduced to 50 from 100
- Lair life reduced to 1600 from 1800
- Roach warren min/ves changed from 150/100 to 100/50
- Deep warren min/ves changed from 50/100 to 150/200
- Baneling nest min reduced to 100 from 150

http://www.sc2armory.com/

Aquí pueden ver los cambios con mas detalles

Árbol tecnológico

http://www.starcraft-source.com/image/u ... tree/3.jpg

http://www.starcraft-source.com/image/u ... tree/2.jpg

http://www.starcraft-source.com/image/u ... tree/1.jpg

Unidades

http://www.starcraft-source.com/index.p ... =view&id=2

http://www.starcraft-source.com/index.p ... =view&id=1

http://www.starcraft-source.com/index.p ... =view&id=3
espectro
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Re: Cambios en los costos de las unidades y tecnología

Notapor Ibinho » Lun Oct 13, 2008 8:54 am

Gracias por la información

Algunas de estas cosas me parece que ya estaban implementadas en la versión de la WWI. De todas formas, le echaré un vistazo cuando tenga tiempo y actualizaré las tablas que pusimos de la WWI.

Saludos
Ibinho
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Re: Cambios en los costos de las unidades y tecnología

Notapor GeoN » Lun Oct 13, 2008 9:31 am

Faaa!! enserio que se mandaron retoques con los stats, y con muchas habilidades, stube checando la lista de sc2armory, el ghost ya no tiene ''rifle de francotirador'' , ahora la habilidad tiene otro nombre y hace daño extra a unidades ''psiquicas'' (sera un nuevo modificador)

Para la proxima ves que veamos algo, seguro q cambiaron todo denuevo, spero que los zerg se hagan un poco mas entretenidos, parecen demasiado sencillos
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Re: Cambios en los costos de las unidades y tecnología

Notapor Lon-ami » Mar Oct 14, 2008 5:04 pm

Gracias x la info, aunque...

teniendo en cuenta que cambian las estadísticas cada 2x3, tampoco es que me quite el sueño.
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Soy un producto de vuestra imaginación colectiva y, por lo tanto, no me responsabilizo de nada de lo que no quiera responsabilizarme.
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