Nueva preview desde GameStar

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Nueva preview desde GameStar

Notapor Lon-ami » Mié Abr 16, 2008 7:20 pm

La revista alemana GameStar publicó hace algunos días una preview exclusiva sobre StarCraft II centrándose en los zerg, la última raza presentada:

GameStar escribió:[COLOR="RoyalBlue"]Starcraft 2[/COLOR]

The most popular international trio of real-time history is reunited, because after the Protoss, and the Terrans Blizzard has now also the Zerg in Starcraft 2 installed. We have visited and the developers are already extremely entertaining multiplayer battles with all three groups beaten.

[CENTER]Imagen
The Protoss block the Zerg with Immortals whose thick shield the Ultralisken-taking blows.[/CENTER]

We are of the swarm, "breathed the distorted female voice, and that's enough already to the occupants of the movie theater at the same time, awe, joy and horror in the face to hexen. Awe because the film is not anywhere but in a newly built, luxurious Blizzard headquarters in Irvine, California. Joy, because the voice is not heard anyone, but an old acquaintance: Sarah Kerrigan, the ex-secret agent and alien queen from the first Starcraft. You put a movie, with the Blizzard the journalists gathered in the hall, the third Starcraft 2-party unveiled: the Zerg and their fresh units and abilities


But now, why are the horrified spectators? Because each Starcraft fan in the sense of powerlessness recalls. On the face of a paralyzing powerlessness horde Zerglinge, shortly after the beginning Partie plättet own base. And everyone in the audience knows that this fate now threatens again. Because after the introductory film Blizzard invites journalists to the first multi-player matches with all three groups: the Protoss, and Terrans Zerg. Also, we are in the process make a our most important conclusion: Starcraft 2 is still far from being perfectly balanced, but it is playing now more versatile, intelligent, in short: funnier than some ready-made title. They also contribute significantly to the Zerg, whose new troops even more diversity in the futuristic international ranks.

Long live the Queen

[CENTER]Imagen
With Marines, siege tanks and infantrymen Marauder-besets the Terraner a base of the Zerg[/CENTER]

lso in Starcraft 2, "swarm" of his name right, Zerg out their rivals again with the masses prefer cheaper units. Previously, we must first build our base. As always, we begin each batch of six drones and a hotbed, the headquarters of the Zerg. The latter spits larvae, which we then all other types of troops breed. Our workers collect as in the previous crystals and Vespin gas, scopes, they may mutate to buildings. That works only on the "sycophants" carpet-called mucilage, which is the main buildings spreading? And now a lot of organic effect than before.

So we build a Spawning Pool. This slimy fountain turns freely two units: the Zerglinge old and the new queen. The latter slips directly from the breeding ground (ie not from larva), and has worked with its counterpart from the first StarCraft only the name in common. It now serves as a powerful mix of builders and specialty unit, which we always have only one copy. It is also necessary, because the Queen was built three major structures? This Fleischbatzen with Glubschauge increases the sycophants floor covering and extended so our Bauradius.

[CENTER]Imagen
A huge army Zerg gathered in front of the attack. As a means of transport to serve the Nydus worms, which is the final destination durchbuddeln undetected. On arrival, they will be in a Nydus canal, which the troops out.[/CENTER]

The scope of defensive structures, as long as they are also within that radius? befinden. Therefore, we place some sensor towers above our base and only behind bulky Swarm Clutches. So is the enemy first the tough Shrieker attacking him during the vulnerable Spucktürme (thanks to the increased reach) is done from a safe distance.

The Queen has other advantages. With its regeneration talent necessary, it can heal Zerg building, about a beleaguered Shrieker. This cost, however, energy, which is slowly recharge. Furthermore, we must surface Zergin twice upgrade. It is not only larger but also learn new skills. The first time around the talent Swarm infestation them with any structure in a short defensive tower turns? Useful when enemies into a corner penetrate unguardedly base. Furthermore, since the Queen upgraded to every building durchbuddeln, say teleport. So they reached in no distant outpost.

The second upgrade brings a talent with which the Queen a section of the sycophants in a carpet-giftgrüne Brodelsuppe turns to enemies to damage. After parts of the alien mother but also because in an open fight moves quickly they lose. If we lose the Queen, we can cultivate a fresh, but we must all upgrades spendieren again. About an icon on the screen we choose the right leader? About to cut them from hot to rescue situations.

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As in previous disassemble large groups of Hydralisk reliable ground and air units.[/CENTER]


It chokes the Overlord

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Roaches and Zerglinge attack, people spit them Jackal-with their motorcycles.[/CENTER]

But enough of nobility and back to the infantry: the Zerg Ling. Because, as had entschlüpfen While each egg larvae-two of the cheap Klauenbiester, so we rapidly grow a large force. That works, but only if we have enough population points. The increase in the first as Starcraft with the construction of overhead Lords, lame-levitation Pummeln.

But now serve no more than troop transporter, Zerg overcome the long haul otherwise? Statt equal to the purchase we in the evolution Chamber special abilities for the Over Lords: Per mucilage glue talent and disable the flying farms neutral buildings, which were captured by the enemy? Some observation post, the fog of war reveal. In addition, the mucus-Schweber sycophants auswürgen, among them a puddle of Nährmasse glibbert. The remains, as the Overlord paralysis. While Meanwhile, we can build buildings there.

So, we fix outposts high: The Overlord retches, the Queen planted a tumor Creeper below. The latter extends the mucus then, of course, the Overlord can withdraw, and we planted more buildings. Every individual Overlord, we must also be upgraded to Overseer. Then he might lose his talents mucus, but rummages invisible enemies? Because this important capability, the Overlord since the first StarCraft unlearned. About This increases the visibility of Overseers, the longer the frequent-flyer eyes paralysis.


Quick, quick!

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With Corruptors to contaminate the Zerg enemy plane, the battle cruisers have no chance[/CENTER]

Now to the Zerg Ling: The quick Krabbler again ideally suited for mass attacks Partie start ("Rushes"). If we in the evolution of the Chamber vdelave upgrade buy, should he (like all other Zerg-ground troops) einbuddeln and thus protected from the enemy hiding. What is new is that we Zerg Ling to suicide unit transmogrify. To build up a nest, then we must each claw into a beast Bane Ling transform. These kamikaze-Made rolls on opponents and exploded, which initially can cause severe damage. Later in the game, the Bane Ling rather useless, because it violates remote fighters sees no light.

The new big brother of the Zerglings Roach, for which we provide to build Roach. Although the beetle attack this quite weak, but he regenerates his life energy extremely rapidly. At the beginning of a match there will be no unity, which Roach could do alone? He heals itself too rapidly. Only a group of the Protoss-Berserkern or Terran Marines, the beast by concentrated fire off period. Therefore, we initially storming often with little Roach-gen enemy troops to secure its workers off. If a wounded beetle, we dig him briefly, so that he can heal unmolested. Against the large armies later in the game, the Roach is no chance, but it bothers opponents early in the development and weakens him so heavily.


Spitting and swallow

[CENTER]Imagen
Invisible Black Knights Templar (left) and giant giants (above) beat the Zerg.[/CENTER]

To participate in advanced units, we equip the hotbed as usual in two stages. After the first upgrade, we build a Hydralisk-construction, so we? Who could have guessed? ? Hydralisk recruit. The upright tanks creeping snakes serve primarily as air defense, set Spuckstacheln with their ground troops but also difficult. If we Hydralisk-building to enhance Deep Warren, we can Hydralisk in from the Starcraft Brood War addon-known Lurker transform. The need to guard against the attack einbuddeln, tear up land units but with their spit attack.

The third breeding sites upgrade switches the Ultralisken cave-free, after which construction Ultralisken we recruit. This slow Panzerkolosse swallow more damage than in the predecessor and Space Marines often done already with a claw blow. With attacks against end of the game we always send some Ultralisken advance so that they fire on the enemy itself. Furthermore, the giant eingraben now, so we deal with them can lay ambushes.


Sick make

[CENTER]Imagen
The Zerg brother in the war: Up tear kamikaze Banelinge the opposing defensive towers into ruin, down to pounce on Zerglinge hotbed and Arbeitsdrohnen opponent.[/CENTER]

That would be the regular ground troops off, but the Zerg still have two important special units: the Infestor and Nydus worm, we must both after the construction of a canal Nydus recruit. The Infestor replaces the Vergifter from the predecessor and inherits two of its features: With the Dark swarm he wraps allies in the clouds to hide them from firing accidentally. And if we upgrade spendieren him, he must opponent with a communicable disease infecting the victim every 95 seconds within ten percentage points of his life cut. The works also repeatedly? If we have a squad twice infected, he died instantly. Blizzard will therefore have the talent weaken.


The most important ability of the Infestors does? Surprise! ? Infestation; Infestation thus pollute the short term it any enemy buildings. Then snake through the roof and tentacle opponents infected flock. Terra niche Structures about spit disfigured Marines, which immediately with their machine guns to chase enemies. The highlight: The Infestor may also use his gifts when he was entrenched in the soil. Moreover, he can even move underground. If the enemy has no defense towers, the invisible units to track down, we buddeln Infestor with a group in his base - and infect drauflos.


Because the worm is below

[CENTER]Imagen
The Infestor (bottom left) terranische contaminated building with a brown slime fountain.[/CENTER]

The Nydus worm is the new transport unit of the Zerg, in a very powerful! Underground? So undiscovered? Overcomes the barbed worm chasms and reached all the places the card. On Target "unpacks" the worm to the surface Nydus channel. Moment: Nydus channel? Is that not a building? But, and it plays a major role: Each channel, whether basic structure or worm Fort sentence, almost as many ground troops. The disappearing from the map and land in a common pool.

At each Nydus channel, we must at this army tanks access to individual units to unload? oder alle auf einmal. Or all at once. The troops then crawl out of the desired structure. It takes a long, the units dribble only gradually from the channel. For surprise attacks with large armies, we must therefore be two to three Nydus worms in order to speed up the unloading. However, we can in this way in a whole army Wurmumdrehen embarrassed? Class!


Disease from above

[CENTER]Imagen
Berserker-With a horde of attacking the Protoss a base of people, right above the new zerblitzen Nullifier drones of the arrogant warrior people a rocket tower.[/CENTER]

The Air Force is the Zerg on the Nydus-trick of course, only slimy smile finally come flying everywhere. If we build a Schössling, we must from the previous known Mutalisken train whose bullets from one objective to continue next jump? Useful against groups of small units. Moreover, we can Mutalisken Swarm Guardians in turn, after the Great Schössling to Schössling upgraded. The Swarm Guardians resemble the powerful guards from the first StarCraft: You have no chance against fliers, but knipsen ground targets from great distances.

What is new is that the sluggish airline monster hits on every small ground units produce, the Swarms. The live only a few seconds and tolerated almost no shelling, occur in larger groups Guardian but in masses. So are the tiny, in a campaign to the fire to distract from more important units. The last and unity of the scurviest Zerg Air Force is the Corruptor. This Tentakelflieger directed not too much damage can hostile aircraft, but through continuous shelling to contaminate. Then the opponents to move at short notice? Takes so long and its allies! The Corruptor we apply that is the fleet of our rivals against him. Especially at the mother ship of the Protoss, it is a pleasure? An English colleague talks loudly when we are forcing him, his own sperm to avoid Dick.


Fast Zerg

[CENTER]Imagen
Berserker-With a horde of attacking the Protoss a base of people, right above the new zerblitzen Nullifier drones of the arrogant warrior people a rocket tower.[/CENTER]

Despite some serious changes, the play Zerg pleasantly familiar: no other nation can as quickly as huge masses troops excavate; Partie beginning to stand with Zerg Lingen, Bane Lingen and Roaches even three units for fleet surprise attacks are available. But the aliens have much money to spend for upgrades: Unlike Terrans and the Protoss values we do not complete classes on weapons, but every Truppentyp individually.

Of course, the balance still warped, this unit too weak, those special power too powerful. But Starcraft 2 is still in the alpha phase, the detailed beta testing begins in a few months. The lead designer Dustin Browder points out: "There is still nothing done. We are open to new ideas and throw silly units also get out again. "


Expensive Protoss

[CENTER]Imagen
Berserker-With a horde of attacking the Protoss a base of people, right above the new zerblitzen Nullifier drones of the arrogant warrior people a rocket tower.[/CENTER]

That Browder serious about this, we see at the Terrans and the Protoss, whose arsenals Anspiel since our visit in July 2007 again changed. The Soul Hunter, and the robber around the Protoss Blizzard has deleted and instead the Nullifier. The robot drone rochenähnliche holds ground troops with impassable force fields or revoke a unit using anti-grav talent to a few seconds out of the game. The mother ship has fundamentally changed. So we buy for the Dick sperm no more upgrades, but instead he has run from the pile of all abilities: the Planetenknacker evaporates ground targets, the time bomb slows enemies, the vortex whirlpool harms all ground and air targets in the vicinity (but not destroyed more immediately) .

The use of the talents now costs more energy? The mother ship recently by suction allies, such as Templars. The Protoss resemble their ancestors from the first StarCraft: You must initially a tough and expensive construction and upgrade phase survive available later in the lot but powerful units such as ships and carriers Archone. The Protoss-exciting innovation is the Teleport: New units can be built directly in the energy field of a Pylons, or a phase Prisms lower. How can the warriors flexibly respond to attacks and surprise enemies.


Versatile people

[CENTER]Imagen
ZergLing: the backbone of the alien army, fast and cheap.[/CENTER]

The Terraner Blizzard has also changed. The Viper tank was replaced Jackal motorcycle, which means the flame jet multiple opponents simultaneously sears. Also new are the Marauder, the Nomad and the Medivac drop ship. The Marauder is a tough foot soldier whose grenades opponents slow? So the longer enemies of the fire siege tanks are exposed. The Nomad planes built MG-Geschütztürme invisible spider mines and generators. Both cost no resources, but merely energy points that deal with the recharge time. And that is Medivac Drop Ship medics and shuttle in the union: It heals near the foot soldiers and transported ground troops.

The already known Thor-Mech turn, will no longer serve as artillery, but as air defense, from the pipes on his back, his target missiles. And you probably already guessed it: Even the Terraner resemble their counterparts from the first Starcraft, but act now even more versatile than before. That they owe their multitalentierten Medivac units, such as the drop in the Viking Ship, which extends from the rocket plane to MGMech transform.


Select and slide

[CENTER]Imagen
BaneLing: Kamikaze variant of the Zerglings, later rather useless.[/CENTER]

Also, the interface has changed since our last visit changed. Thus, the developers now be established that we really choose any number of units. It is comfortable, but sometimes confusing, because in the toolbar at the bottom of the screen fit only state ads for 36 units. Who is a bigger force chooses must register between several riders hinund necessary.

The Wegfindungs CI limps still cumbersome umeinander drive tanks around, Zerg Ling-Ultralisken individual groups push ahead. And still we can in factories only five units at once in order. Nevertheless can now automate some important functions: Terra niche workers about repair of damaged vehicles, and even buildings, the Protoss-makers fill their own interceptor-Arsenal again.


Further outlook

[CENTER]Imagen
Queen: built defensive towers can be built only once.[/CENTER]

In addition to new units and the revised interface Blizzard also plans for the new campaign and the multi-platform Battlenet player, but the latter are not yet Coffee. From my own experience, we can still only the multiplayer battles on the local network judge. And it actually has more fun than in many already released games. Because again played out differently every nation; again allow the numerous original units and special talents a number of interesting tactics.

The fact that the peoples of Blizzard austariert right balance, we firmly believe? Finally, can the developer for a long time. And technically makes StarCraft 2 not a bad figure. While there are units and building only a few polygons, but many details, smooth animation and colorful effects indicate an advanced 3D engine is not missing. With Starcraft 2, we are expecting at least an excellent multi-player program? Decide for yourself whether you with awe, pleasure or horror react.


Galería

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Original: http://www.gamestar.de/preview/strategie/echtzeit/1943771/starcraft_2.html
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Soy un producto de vuestra imaginación colectiva y, por lo tanto, no me responsabilizo de nada de lo que no quiera responsabilizarme.
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Lon-ami
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Notapor Eldaryon27 » Mié Abr 16, 2008 7:45 pm

La mayoria de las screens ya las habiamos visto pero hay algunas bastante interesantes,la de los zerg atacando una base terran,encima del comand center se ve una cosa rara,solo se le ve el perfil pero no logro distingir ke es,luego otra con un overlord potando sobre el terreno donde estan los tankes de asedio,no se suponia ke solo se podia hacer en minerales? y luego esos 2...observers? ke se supone ke estan atacando la torre antiaerea.

P.D: A ver kien tiene cojones de traducir eso :shock: :uojaja: .
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Notapor Araq » Mié Abr 16, 2008 7:49 pm

Lo malo de esto es que esta todo en alemán, si al menos estubiera en ingles algo se podia entender del reportaje, pero así es imposible.

De todas formas, buena información Lon-ami.
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Notapor Lon-ami » Mié Abr 16, 2008 8:18 pm

Eldaryon27;10783 escribió:P.D: A ver kien tiene cojones de traducir eso :shock: :uojaja: .


Te he dicho alguna vez...

¿¡Que soy de Bilbao!?

Creo que con eso despejo todas las dudas respecto al tema de la traducción xDDD.

Ahora en serio, se bastante alemán, pero estoy vago y no creo que la traduzca ni por asomo.

Un dato de interés:
Han eliminado una unidad zerg hasta la fecha: El "Megalisk", un coloso zerg, porque no quedaba bien con la estética zerg, en la que importa más el número que el tamaño.

Aquí tenéis algunos enlaces más, sacados de Battle.net:

Revista escaneada:
http://forums.gametrailers.com/showthread.php?t=367410
Alguna pregunta traducida:
http://boards.gamefaqs.com/gfaqs/genmessage.php?board=939643&topic=42556076
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Notapor NVidiero » Mié Abr 16, 2008 8:49 pm

Pues yo que quereis que os diga, estoy completamente de acuerdo con lo que dice el texto, sobre todo con lo de los ultras.....








PD. JAJA ¿Quién coño es capaz de entender eso? Resumen de quien sea capaz xD Aún asi gracias por el post lon.
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Notapor pR0gR4m3R » Jue Abr 17, 2008 12:54 am

Google Traductor es tu amigo.. Cambiado a ingles
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Notapor kzvant » Jue Abr 17, 2008 1:13 am

O_O

Bueno, lo estoy leyendo ( tardare un rato )

Gracias por la noticia
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Notapor GeoN » Jue Abr 17, 2008 1:15 am

muy buena info, viendo debuelta al infestor en las imagenes, no se pq derrepente me hizo a cordar a los juguetes de promo q suele lanzar coca cola de tanto en tanto XD
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Notapor Zeros1912 » Jue Abr 17, 2008 7:26 am

Alguien tiene huevos a traducirlo y ponerlo aqui? Es que traducirlo en el google es demasiado esfuerzo.



Saludos! xD
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Notapor DePeNDe » Jue Abr 17, 2008 10:15 am

Gracias Lon por la info y las imágenes ^^
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