Últimas declaraciones azules, aquí las dejo porque son bastante interesantes (eso sí, no sobre la beta xD):
Sobre el coloso-->
The Colossus in the latest round of balance has had it's damage increased, with its attack speed decreased a bit, giving it some more burst. With a couple of these on the field, it is quite effective at decimating armies of light armor units.
The Colossi, like other ground units, will be able to move through shallow waters only. In this screenshot, it shows experimentation of having Colossi move through slightly deeper waters, but there are no plans at the moment to make the Colossi traverse all water terrains.
Sobre las nuevas screenshots-->
Many of the newest art updates have actually been made in the animations, weapon particles, and in special effects, which are much harder to show in screenshots. For instance, Hellions now burn Marines to a crisp when they are destroyed by the flames. Dark Templars also end up eviscerating Marauders in a ruthless fashion. In our next batch we'll see if we can emphasize on some of these new additions made.
Sobre el Nomad -->
On the balance side, in the latest round of changes, the Nighthawk builds mini defenses such as the auto turret based on resources now, instead of energy. This effectively forces players to think more in how they plan to use the Nighthawk's support functions based on their resources. Additionally, these 'almost instant' drops on the battlefield could easily change the tide of a battle or even wreck havoc on an unsuspecting enemy economy.
En respuesta a esto sobre el nomad, alguien le pregunta...
Q u o t e:
Will these nighthawk abilities cost energy as well?
Will the nighthawk have any castable abilities that doesn't cost resources (like emp or defense matrix)?
Roughly how much resources will things like mines and auto-turrets cost?
edit: is it to be expected that other energy based abilities that created permanent units to cost resources as well (such as the queen creep tumour ability or the overseer nydus worm ability)?
A lo que Karune contesta:
1) Not at the moment (all subject to balance)
2) Not at the moment (all subject to balance)
3) Costs are a bit irrelevant at the time since everything will be tweaked through more balance testing.
Additionally, the defenses set down by the Nighthawk will be permanent and not on a timer.
Editado::
Parece que no paran los mensajes azules...aquí tenemos el post de un forero:
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Q u o t e:
Hi here is just a slist iof minor things I want in StarCraft II.
1.When you save let it be more like StarCraft than WarCraft III saving so that when you try to save the previous saved game is alread written so you can either add to the title of the save or remove it all togtherer. WarCraft III had it where when you saved the title was blank so to add to the title of a previously saved game you had to click on it or type it all over again.
2.Make ping the color of the person who sent it.
3.NO FREAKING CREEPS! StarCraft's tradition is non-attacking critters. Please follow this.
4.NO FREAKING HERO LEVELS! This is StarCraft II not WarCraft IV
That's all for now just the top three I really don't see anyone talk much about.
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Y aquí la respuesta de Karune:
1) Done
2) Looking into it
3) Done
4) Done
All subject to change of course.


(muy informativo no??)







