P&R

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P&R

Notapor espectro » Sab Dic 06, 2008 7:35 am

Quote:

Hello, could you explain the corruptors attack mechanic, I have heard alot of different things so now I am not sure. Thanks in advance!

Also with the hydra back to tier 2 does that mean the lurkers building, the deep warren, require's the hive again?


Corruptor is Zerg's anti-air flyer and uses Corruption ability. Corruption is passive ability and Corruuptor corrupts units it attacks, causing them to turn into destructive stationary turrets upon death.

Yes, you need the Hive to get Lurker Den, which Hydralisk Den mutates into.

Quote:

Since we have MBS can we use that with cannons lets say and control them like a unit and make them able to shoot a specific target?

Will this make them too powerful or will this add more strategy to the game?


You can do focused-fire on a specific enemy unit with your Photon Cannons, Bunkers, Missile Turrets and Spine Crawlers, etc. This would give you more strategical options when you defense your base from the enemy units.

Quote:

There's a few parts of the protoss tech tree that people who played StarCraft II at BlizzCon can't seem to agree on.

1) Is the observatory back in the game?
2) Which buildings are the warp prism, observer and phoenix speed and sight upgrades at?
3) Is the nullifier's black beam its regular attack, or a special ability like molecular disruption?

And a terran question:

4) What hellion statistic can be upgraded at the tech lab?


1) There is no observatory back in the game. You can warp in Observers at your Robotics Facility.

2) Observer's movement speed and Warp Prism's movement speed can be reserached at Null Circuit. Phoenix has no upgrades for the movement speed and range at the current development stage.

3) Nullfier's Force Beam is its regular attack.

4) Hellion's upgrade can be researched at Armory.
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Re: P&R

Notapor champignones » Sab Dic 06, 2008 10:20 am

ahora el lurker es tier 3 parece y el hydra volvio a tier 2, weno veremos como esto influye porque no entiendo la razon por la que lo hacen asi deberian subirle el ataque o algo, por lo menos escuche que su rango es de 6 pero si no es asi entonces justifiquen que tengan que esperar hasta tier2 para poder hacer este bicho ya que sea solo antiaereo lo hace mas debil y menos factible que el hydra de sc1.
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Re: P&R

Notapor carmat » Sab Dic 06, 2008 11:49 pm

esto demuestra que falta mucho por hacer en sc2 ;)
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Re: P&R

Notapor Zea » Dom Dic 07, 2008 2:33 pm

Para eso está la beta
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Re: P&R

Notapor Ibinho » Mar Dic 09, 2008 5:00 pm

Está bien que prueben alternativas y comprueben qué tal queda el balanceo si metemos esto o si sacamos lo otro. Como dice Zea, para eso está la beta
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