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NotaPublicado: Lun Mar 10, 2008 5:42 am
por DePeNDe
Recuerdo que damos covertura Via IRC:

http://www.starcraft-hispano.com/showthread.php?t=666

NotaPublicado: Lun Mar 10, 2008 5:45 am
por Zero
No se, el extractor parece de piezas de lego, aunqeu los zerg no dejan de verse terrorificos, Terran in fectados... yo ya los esperaba, una reina, ultraliscos que se entierran! me encanta

NotaPublicado: Lun Mar 10, 2008 5:45 am
por Fainer
En una pagina se puede apreciar un video de los zergs http://www.mydaily.co.kr/news/read.html?newsid=200803101210153356&ext=na

NotaPublicado: Lun Mar 10, 2008 5:48 am
por Hellfishj

NotaPublicado: Lun Mar 10, 2008 5:49 am
por GeoN
los kiero chicos!! lamento no tener nada q aportar =(

NotaPublicado: Lun Mar 10, 2008 6:01 am
por escaflowne
tienes razón geon yo también estoy bastante complacido con ver a lo zerg y es que la verdad estoy muy emocionado por que se ven fantásticos pasaremos a las criticas en otro tema en este momento hay que celebrar y disculpen mi comentario de mal gusto, mil disculpas.

NotaPublicado: Lun Mar 10, 2008 6:04 am
por GeoN
vi el video!!
Casi lloro jaja... sta buenisimo, blizzard se largo con todo, son unos hdp XD (en el buen sentido) nos hicieron esperar pero nos dieron un bombaso...

Ahora tengo mis dudas, esos bichos picudos, con muchas patas son lurkers?
Los hidras stan mortales

NotaPublicado: Lun Mar 10, 2008 6:07 am
por Golondrin
En las imagenes definitivamente se ven lurkers. Parece que ahora aunque esten enterradas permaneceran visibles! Las hydras se ven espectaculares. Hay mucha unidad nueva. Las antiguas se ven geniales.

NotaPublicado: Lun Mar 10, 2008 6:09 am
por Fainer
Conversacion con un diseñador de starcraft 2

Q: How is the balancing process going?
A: The balancing process is very complicated! That’s why us devs are always playing and balancing the game. Fortunately we have great talents here. We’re planning on getting feedback from this demonstration. We will also balance through patches. Map developers from WC2 are participating in SC2. We can’t tell you much now but you will be able to experience it soon.

Q: I heard SC2 uses a new graphics engine. Can you tell us the specifics?
A: I’m not a graphics expert, but I can tell you we have several advanced graphics techniques being used.

Q: The Zerg scenario ended with the Protoss attacking, but the Terran were conquered for the Protoss assault. Is the sequel loyal to the original storyline? The Queen seems to be used like a hero. Do we have to tech to use it?
A: The storyline is still under development. We can’t give you any details on it yet. The Queen is usable from the beginning and is specialized towards defense. More to come later.

Q: In WWI the Mothership was a super unit and was changed to a normal unit in Blizzcon. Queen has become a superunit so what’s become of the Mothership? Do terrans have a superunit as well? The graphics look great and the system requirements look pretty steep.
A: We can’t tell you anything for certain in the game right now. The Queen’s not really a superunit but really a specialized unit. It’s weak when not defended! It’s not a hero. The sys reqs are low enough so many more users can play. A graphics card with Pixel Shader 2.0 is required.

Q: How will the testing take place? Pro gamers say SC2 feels similar to SC1 and was that a main focus? Or was the focus more on new content?
A: We’re still discussing the best approach to testing. Because SC1 was so loved we’re trying to capture the feel of SC1. However we are adding new content.

Q: Zerg’s Infestor. In SC1 Infestation wasn’t used much. How much will this be used in SC1? Do the infested units count toward population?
A: Infestation is still being tested. We’ve only shown our work in progress. We’re trying to make Infestation a valid tactic in SC2. Supply depots can be infested as well. This will be a useful ability this time around. Currently you can only produce infested marines but that’s subject to change.

Q: SC1’s AI was a bit weak. How’s pathfinding and singleplayer? The Protoss have a cliff walker unit but the Zerg don’t seem to have one. Is there a unit made with this ability? Recently user-made maps are popular but there are some restrictions with licensing. For example making a map unusable is downloaded then changed. Is there a way to secure maps?
A: The devs are working to resolve this issue (AI and pathfinding). But this is still under construction! We can’t tell you anything about what the final build will look like. The Zerg do not have a cliff walker but use Nydus Worms. We’re aware of the problem with securing user-made maps and are considering options to resolve this issue.

NotaPublicado: Lun Mar 10, 2008 6:10 am
por GeoN
eso me mato!! muchas unidades nuevas, vieron las colmenas... OMFG!!