TeamLiquid entrevista a Dustin Browder
por pR0gR4m3R
Dustin Browder Interview Summary
Oculto:
Believes Immortal/Sentry All-in can be solved by Zerg players without Blizzard intervention
Blizzard is aware of the restrictions on map design caused by the Stephano Roach style, but doesn’t think it can/will be fixed in WoL, will work on for HotS
Will redesign Mothership so it won’t be a serious unit used in professional esports play
Testing internally: Very likely balance map in next two weeks
(WoL)Psionic units immune to Fungal Growth-Hopes EMP/Templar more viable
Note: Psionic units include: Ghost, Queen, Infestor, Sentry, Templar, Dark Templar, Archon, Warp Prism, Mothership
(HotS only)Add projectile animation on Fungal Growth-This delay will allow units to dodge
About uprooting spines/spores to base trade in PvZ: The core problem is that races don’t have options vs Infestor/Broodlord, so Blizzard will fix the core problem instead
Regarding the Carrier: Considered Change: Interceptors Immune to Fungal
Thinks Corruptors are a bigger problem vs Carriers rather than Infestors
Blizzard wants to be cautious with balancing PvZ
Seeing more Infestor/broodlord mirrors lately, will play close attention to this
Feels Neuraling Motherships is a problem
Neural is on the chopping block for Swarm
Doesn’t feel changing Fungal to a slow will change much to the game
Believes there’s cultural differences between countries that makes Korean Terrans and foreigner Terrans different
On lack of Terrans at BWC: Some Korean Terrans dropped out for various reasons and “It is what it is”
Blizzard doesn't blindly look at win-rates and actually watches the games
When watching games, Blizzard always asks, ‘could this player could have played the game better?’
Relies on community to call out specific games and issues with the game
Can redesign 250mm strike cannon to give Thors a different purpose
Test map: Seeker missile won’t require an upgrade
Dustin doesn't believe this will change much
Possible buffs to Medivacs to account for more new options to defend drops
Feels like HotS units, especially Protoss and Zerg right now, are “balanceable”, Terrans might need bigger changes to create dynamic play
Will work on Mech TvP later on in HotS Beta
To TeamLiquid: Please keep the feedback coming and please play beta!
Blizzard is aware of the restrictions on map design caused by the Stephano Roach style, but doesn’t think it can/will be fixed in WoL, will work on for HotS
Will redesign Mothership so it won’t be a serious unit used in professional esports play
Testing internally: Very likely balance map in next two weeks
(WoL)Psionic units immune to Fungal Growth-Hopes EMP/Templar more viable
Note: Psionic units include: Ghost, Queen, Infestor, Sentry, Templar, Dark Templar, Archon, Warp Prism, Mothership
(HotS only)Add projectile animation on Fungal Growth-This delay will allow units to dodge
About uprooting spines/spores to base trade in PvZ: The core problem is that races don’t have options vs Infestor/Broodlord, so Blizzard will fix the core problem instead
Regarding the Carrier: Considered Change: Interceptors Immune to Fungal
Thinks Corruptors are a bigger problem vs Carriers rather than Infestors
Blizzard wants to be cautious with balancing PvZ
Seeing more Infestor/broodlord mirrors lately, will play close attention to this
Feels Neuraling Motherships is a problem
Neural is on the chopping block for Swarm
Doesn’t feel changing Fungal to a slow will change much to the game
Believes there’s cultural differences between countries that makes Korean Terrans and foreigner Terrans different
On lack of Terrans at BWC: Some Korean Terrans dropped out for various reasons and “It is what it is”
Blizzard doesn't blindly look at win-rates and actually watches the games
When watching games, Blizzard always asks, ‘could this player could have played the game better?’
Relies on community to call out specific games and issues with the game
Can redesign 250mm strike cannon to give Thors a different purpose
Test map: Seeker missile won’t require an upgrade
Dustin doesn't believe this will change much
Possible buffs to Medivacs to account for more new options to defend drops
Feels like HotS units, especially Protoss and Zerg right now, are “balanceable”, Terrans might need bigger changes to create dynamic play
Will work on Mech TvP later on in HotS Beta
To TeamLiquid: Please keep the feedback coming and please play beta!