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Preguntas y respuestas 2

NotaPublicado: Vie Oct 17, 2008 4:41 pm
por espectro
Preguntas y respuestas 2

Do zerglings get anything special late game? (like adrenal glands or anything new) (DPS)
Yes they have two upgrades. The same two upgrades from the original Starcraft, Adrenal Glands and Metabolic Boost.

How does Zealot charge works? Does it charge on a-move, move-click, patrol or what? Does it charge if lured while stopped? (VIB-bw)
Charge is a passive ability, it works within a small radius against enemy units or buildings. It works if patrolling, and if it is lured, it still works, if its on hold, it wont do it, if its on stop, it will.

Can the nullifier force shield be used to block workers like manner pylons? Also, are force shield destroyable, how much hp? (VIB-bw)
Yes, nullifier force field can stop workers, it can stop anything, and no, it can not be destroyed.

How does the Nydus worm work on the current build? I heard it is dropped directly from an overseer? (VIB-bw)
The nydus worm no longer needs creep to come out of the ground. Instead you need an Overseer to summon the worm at a location. The worm can load unlimited amounts of units, but it only displays 12 in the hud.

What is the build limitation of Mutant larvae? Min/gas/supply cost, energy cost, cooldown? Multiple queen larva = powerful rush? (VIB-bw)
There is no limitation or resource cost. The ability is energy based. So yes you could build mutant larvas en masse.

I also heard the overseer now has the queen heal? How strong/costly is it? (VIB-bw)
Yes, Overseer can heal, it has an ability to heal any unit or building. Not sure on its cost or how much it heals.

What is the situation with Stimpacks with medivac dropships being a little later in the game? ([R]Squid)
Stimpacks need to be upgraded at the Shadow Ops (which is an advanced building). You would have stimpacks before medivacs, but it wouldnt be much time until you get a Starport.

Does the Ghost still have increased damage to Psionic units? ([R]Squid)
The ghosts regular attack deals 15 bonus damage vs light units. Its psi round (formerly snipe) deals 50 bonus damage vs psionic units. The Ghosts damage is still very affective against biological units (referring to Zerg). In a gameplay video, 4 Ghosts took out a hatchery by themselves in about 25 seconds.

Is dancing units still a part of the game? ([R]Squid)
Yes.

Can one still stack units, such as the Mutalisk? ([R]Squid)
Yes, there is still stacking I believe, its pretty similar to the original.

Can you have an overseer spread creep then have the queen teleport there? ([R]Squid)
The Queen no longer had the "deep tunnel" ability. Also the creep ability was moved to the overlord.

Is there a way to store protoss units and then warp them? Or do they just go from point A to point B ([R]Squid)
Yes the Warp Prism (formerly Phase Prism) can be used as a generic transport (can hold 8 units).

Will sc2 have new voice recording for units such as the marines?
Yes it will! The marines had new voices already.

What is the current pop cap and did it seem reasonable? (Kyle)
I never maxed out my population, but I remember one point getting up to about 150.

How was the UI? Intuitive? Still MBS and all that fun stuff? (Kyle)
The UI was beautiful and sleek. Yes MBS was in the game, as was Build Queues, AutoMining and more. You were able to select multiple buildings, but you had to click once for each and every unit.

How polished and balanced did you feel the game was? Do you think the multiplayer gameplay is ready for release as you saw it? (Kyle)
Multiplayer felt complete, it just needed a bit of balancing.

Can units use abilities in the bunkers? (diegogm27)
I never tried to use abilities, but ive heard from other players that you can. The Marauders passive slow did work.

Whats the snipe abilities base damage? (diegogm27)
Snipe (now known as Psi Round) deals 40 base damage and an additional 50 vs Psionic. (May be a bit off)

Can you tell me the different unit types? (scmapz)
These are the unit types/modifiers: Light, Biological, Psionic, Mechanical, Massive, and Armored

What new abilities does the BC have? (scmapz)
The BC now has 3 abilities: Missile Pods, Yamato Cannon and Defensive Matrix (self only). You can only choose 1 type for the BC. Once you choose a type the BC upgrades into that type and cannot revert.

What was your most fun race to play with, in terms of variety of strategies? (Begemot)
Terran were my favorite. I liked use MMM combos (Marines, Medivacs, Marauders) or using Vikings, I loved Vikings. But mandatory Hellions if your facing Zerg, extremely helpful.

Does the Ghost EMP affect immortal hardened shield? (Roland)
Not totally sure. I would think not because thats a passive ability and not its regular shields.

Any word on how far along the campaign is? (scmapz)
They said more work has been done on the in-game cinematics, the interaction system, the starmap and the missions. Since they made the campaign larger, they added a total of about 30 missions. So since then they added more storyline and new characters. As for progress, id still say its about 30-40% (because of the increase in content). (Dont quote me on this)

How does automining work? (scmapz)
Like wc3s, set your rally on the Minerals and then build a worker, your worker will automatically start harvesting.

Were there any units that came off as superfluous or misplaced? B: Am I insane, or does the Marauder seem like a reskin of the old Firebat flame vehicle?
The Reaper seemed a bit out of place. (Personal Opinion)

Does the game still favor low tier early game rushes or teching to higher tiers? Are defensive structures more or less useful the in SC1?
I always rushed at low tiers. Usually with like 6 zerglings or 5 marines. The beginning gameplay is pretty much similar to the original. Its once you get to the higher tiers is where the new gameplay starts coming in. I found Bunkers useful, not so much the other races defenses (in most situations, they only work en masse).

How far in the tier/gameplay do you usually get?
Games always get to mid tier (vikings/tanks/colossus/etc), unless your playing a noob. Rarely will you see a BC or MS, but I did it many times.

How do creep tumors work? Can they be only built on creep? (scmapz)
A Zerg Queen makes Creep Tumors, the way these tumors work is that they spread the creep further for expansion. Yes they have to be built on creep, they work exactly like the old Creep Coonies.


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